![]() ![]() Lots of other stylish choices too from the animated backgrounds, the unique designs for hazards such as a large words or an intentionally glitchy graphic. Characters are also consistent in this simplistic style by only having a single frame of animation, which is simple a sad face emotion accompanied with a fitting sound effect in the event of cutscenes or death. This clean style makes everything easy to point out as to what is part of the environment and where the hazards are located. The visuals are an aspect that grabbed my attention, by using a simplistic, pixelated art direction and a minalistic approach to the level design. I did notice that movement can be a little slippery which can have their negative effects on the experience, but not enough of an issue to be completely off putting. There is no doubt a feeling of achievement upon success either. The difficulty works well, a fair mix of easy and harder challenges and I was always determined to get through the game no matter how many times I died. I’ve died often trying to get through some of the harder sections and being able to get back into the action in a blink of an eye kept the fun factor balanced out. Checkpoints are frequent, so even in the event of dying you’ll quickly respawn at the nearest one to continue, without going through areas you’ve already passed time and time again. There will be many times that you’ve got to be quick, but they are possible to accomplish without being absolutely pixel perfect. Some areas will require fast reflexes and good timing, but if rather fair about it. It even gets pretty tricky once the screen scrolls upwards and find that being too slow or getting too far ahead of yourself will result in death, making your task that much more trickier to accomplish. There is plenty of variety in the environment, with effects like moving platforms and convery belts, and an effect which only appears occasionally n some of the zones, where upon touching an edge of the screen will have the player appear on the opposite end, like a loop, creating some neat layouts and puzzles in some parts of the experience. This will involve general navigation throughout each zone, keeping clear of spikes, avoiding hazards and timing your flips to effectively get through an area in one piece. Instead you reverse your own gravity at the press of a button and uses this as the core mechanic for solving the challenges that await just ahead. Unlike many other platformer games there isn’t a jumping feature. ![]() Teleporters are also scattered around the dimension which can be a quick way to warp back to the ship and from there to any of the other activated teleporters. Some of these boxes are highlighted in a specific colour, which will represent an important area, usually a zone. The map screen is a useful feature and a huge part in finding out where you have and haven’t been, displaying the world as several boxes or blank spaces. This is done by exiting the ship and exploring the surroundings for possible entrances into a new zone, the use of level titles at the bottom of the screen will help indicate you’ve reached one of these areas, or simply browse every corner of the world and see what you can find. ![]() You can choose to rescue the crew members in any order you like, except for one who is found during the first zone, this is of course considering you know where to look for them. The game starts off with a cutscene just before the accident takes place and soon enough you will get to take control. It is up to Captain Viridian to explore this strange world, locate his missing crew members and find out the cause of the dimensional interference.īought this title on a whim because of the praise I have seen and I generally love these neat little games with a retro visual style. It appears to be trapped in this alternate dimension and everyone has been scattered around this place. Take role of the fearless leader, Captain Viridian as you find yourself seperated from your the crew during a quick evacuation when the ship becomes affected by a dimensional interference. Demo & Purchase: Official Site | Steam Store
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